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Juliane Hernandes Barone (Anebarone)
Juliane Hernandes Barone (Anebarone)
Illustrator & concept artist
São Paulo, Brazil

Summary

I specialize in fantasy illustration and concept art (characters, environments, props), and I'm usually working with TTRPGs, cardgames, books, 3D games, and exclusive artworks for events.

Interests: storytelling and writing, historical refs, and creating worlds. ♥

♦ Past work highlights ♦
Games - Environment & prop concept art for Deathbound
Homebrew & TTRPG art - Mistgate, 'Expedição de Darvos' cover for Tormenta20/Jambô
Cardgames - Kupocon (Location card art and other exclusive event illustrations)
Books - interior illustrations for The Earth Shrine by Micah Rodney (also a KupoCon project, with CYOA-style artworks)

Skills

Concept ArtDigital PaintingEnvironment DesignIllustrationMatte PaintingCharacter DesignDrawingVisual DevelopmentGraphic Design

Software proficiency

Photoshop
Photoshop
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Krita
Krita
Blender
Blender
Paintstorm Studio
Paintstorm Studio
Illustrator
Illustrator
Unreal Engine
Unreal Engine

Productions

    • Video Game
      Deathbound
    • Year
      2024
    • Role
      Environment & prop concept artist
    • Company
      Trialforge Studio

Experience

  • Illustrator - Freelance at KupoCon
    January 2021 - Present

    I paint misc. illustrations for KupoCon since Jan/2021. The bulk of my work with them are the Tripom location cards. Check those exclusive cards out in their social media and website — or, even better, at the event itself!

    Skills: Krita · 2D art · Illustration · Blender · Clip Studio Paint · Adobe Photoshop · Digital Painting

  • Environment & prop concept artist at Trialforge Studio
    June 2023 - December 2024

    We made Deathbound, an action RPG with a "morphstrike" mechanic in which you transform onto the other characters in your party.

  • Assistant Producer at Kippcase Rigging Studio
    May 2019 - September 2020

    Kippcase is a 3D rigging studio specialized in pre-rendered animation. I was the first line of contact with clients and potential clients, and also helped manage KippCase’s website and social media.

    I didn’t create any rigs, but learned basic Maya and basic modeling principles necessary for a good rig, as we often had to evaluate 3D models (usually characters) when quoting projects or sharing feedback.

    Skills: 3D · Social Media · Customer Service